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== Echo VR Patch History == === 2017 === {| class="wikitable sortable" ! Date !! Version !! Patch Summary !! URL |- | 2017-06-23 || ?? || First Open Beta || [https://www.oculus.com/blog/zero-gsports-echo-arena-open-beta-weekend-starts-now/ Oculus Blog] |- | 2017-07-06 || ?? || Second Open Beta || [https://forums.oculusvr.com/community/discussion/54416/open-beta-2-patch-notes-july-6th-2017 Oculus Forum] |- | 2017-07-08 || v1.104 || Second Open Beta v1.104 || [https://forums.oculusvr.com/community/discussion/54474/open-beta-2-v1-103-patch-notes-july-8th-2017/p1?new=1 Oculus Forum] |- | 2017-07-11 || ?? || * Curving the disc has been removed. * Two-handed push has been removed. || [https://discordapp.com/channels/326412222119149578/326413705598468097/334204190165434368 Discord Announcement] |- | 2017-07-13 || ?? || * Level cap increased to 30. * Smooth turn speed can be modified. * New peripheral indicator disc icon. * Much more... || [https://discordapp.com/channels/326412222119149578/326413705598468097/335266010099744768 Discord Announcement] |- | 2017-07-17 || ?? || * Ability to mute players, self, and lobby from the arm computer * Skill based match making. || [https://discordapp.com/channels/326412222119149578/326413705598468097/336586763759910912 Discord Announcement] |- | 2017-07-20 || ?? || * Echo Arena and Lone Echo Release! || No Source |- | 2017-08-10 || ?? || * Skill-based matchmaking has been fixed... for real this time. * Hera added to tutorial. * More... || [https://medium.com/echo-games-blog/draft-aug-10-2017-change-log-94cd76beb7a2 Medium] |- | 2017-08-22 || ?? || * Parties added. * Overtimes added. || [https://medium.com/echo-games-blog/aug-22-2017-change-log-bb9b10a66e75 Medium] |- | 2017-08-30 || ?? || * Private matches added. * Pod release handle removed. || [https://medium.com/echo-games-blog/aug-30-2017-change-log-ed59eb417e Medium] |- | 2017-09-12 || ?? || * Private match player count limitations lifted. || [https://medium.com/echo-games-blog/sept-12-2017-changelog-25d283ca79b7 Medium] |- | 2017-10-02 || ?? || * Echo Arena Separated from Lone Echo || [https://medium.com/echo-games-blog/oct-2-2017-change-log-493434f32820 Medium] |- | 2017-11-27 || ?? || THE KRONOS UPDATE * Custom Rules and other private match updates. * Joust advantage added. * 11.5 launch patched. * Much more... || [https://medium.com/echo-games-blog/echo-games-blog-echo-arena-kronos-patch-preview-c1a91f1ea487 Medium] |- |} === 2018 === {| class="wikitable sortable" ! Date !! Version !! Patch Summary !! URL |- | 2018-02-13 || Echo Arena v7.0 || * Mercy Rule Added to Quick Play * Intel and VR Challenger League Branding || [https://medium.com/echo-games-blog/echo-arena-v7-0-change-log-95651521702d Medium] |- | 2018-3-27 || Echo Arena v8.0 || * Oculus Rift 2nd Anniversary Unlocks * PC Performance Stats Overlay Added || [https://medium.com/echo-games-blog/echo-arena-v8-0-change-log-7c13e76e419a Medium] |- | 2018-04-24 || Echo Arena v9.0 || * Lobby 2.0 has ARRIVED! * Personal Training Disc || [https://medium.com/echo-games-blog/lobby-2-160bbaaf49df Medium] |- | 2018-06-20 || Echo VR Release v10.0 || * Echo Combat Open Beta 1 * Echo Arena is now Echo VR * Echo Combat Training Area (Lobby) || [https://medium.com/@EchoGames/echo-combat-open-beta-and-echo-vr-b80d60385fdf Medium] |- | 2018-08-15 || Echo VR v12.0 || * Echo Combat Open Beta 3 * Stun Field, Energy Barrier, Arc Mine added. * Echo Combat Scoreboards || [https://medium.com/echo-games-blog/suit-up-for-echo-combats-gear-patch-and-open-beta-3-%EF%B8%8F-94f3076f8d57 Medium] |- | 2018-09-05 || Echo VR v14.0 || * Echo Combat Open Beta 4 * Parties can now be formed in Echo Combat! * 2D Spectator Mode || [https://medium.com/echo-games-blog/echo-combats-party-patch-and-open-beta-4-are-here-48cf229039c0 Medium] |- | 2018-09-26 || Echo VR v15.0 || * Echo Combat Open Beta 5 * New Map- Combustion * New Game Mode — Capture Point || [https://medium.com/echo-games-blog/just-announced-at-oc5-echo-combats-competitive-patch-and-last-open-beta-are-live-now-b8faa968f90d Medium] |- | 2018-10-17 || Echo VR v 16.0 || * Halloween Lobby || [https://medium.com/echo-games-blog/join-the-echo-vr-halloween-bash-2018-1d66e993ea25 Medium] |- | 2018-11-14 || ?? || * Echo Combat Launch || [https://medium.com/echo-games-blog/echo-combat-launch-8f5c8055606b Medium] |- | 2018-12-13 || Echo VR v18.0 || * Winter Village || [https://medium.com/echo-games-blog/explore-the-winter-village-%EF%B8%8F-%EF%B8%8F-7c02a51961c7 Medium] |- |} === 2019 === {| class="wikitable sortable" ! Date !! Version !! Patch Summary !! URL |- | 2019-01-30 || Echo VR v19.0 || * Phase Shift Balance Changes * Smurf Nerf || [https://medium.com/echo-games-blog/echo-vr-patch-v19-0-notes-5f81920dae92 Medium] |- | 2019-02-26 || ?? || * Bug Fixes || [https://discordapp.com/channels/326412222119149578/326413705598468097/550022277526192129 Medium] |- | 2019-03-21 || Echo VR v20.0 || * Echo Combat Spectator Mode || [https://medium.com/echo-games-blog/echo-vr-patch-v20-0-notes-162bbce53ded Medium] |- | 2019-04-01 || ?? || * Super Ultra Hyper Turbo Edition || [https://medium.com/echo-games-blog/announcing-super-ultra-hyper-turbo-edition-of-echo-vr-2c4764deb7bf Medium] |- | 2019-04-11 || Echo VR v21.0 || * Competitive Payload * Core Payload Rebalancing * Spawn Orb Improvements * Arc Mine Balance Changes || [https://medium.com/echo-games-blog/echo-vr-competitive-payload-patch-f949cd23cc00 Medium] |- | 2019-05-09 || Echo VR v22.0 || * New Echo Combat map- Surge * New Echo Arena Private Match options * Gear balance changes || [https://medium.com/echo-games-blog/echo-vr-surge-patch-e07db757252b Medium] |- | 2019-05-22 || ?? || * Echo Combat Balance Changes * Time to kill — TTK * Improve functionality and usability of gear || [https://medium.com/echo-games-blog/echo-combat-balance-changes-may-22nd-2019-6b413d58317a Medium] |- | 2019-06-03 || ?? || * Echo Combat Balance Changes * Pulsar || [https://medium.com/echo-games-blog/echo-combat-balance-changes-june-4th-2019-982a46496a0c Medium] |- | 2019-07-18 || Echo VR v23.0 || * Summer Lobby Introduced * Raycasting removed from player chassis * Goalie Blocks adjusted * Goalie Blocks can no longer be grabbed by opposing team. || [https://medium.com/echo-games-blog/jump-into-the-echo-vr-summer-splash-2019-event-%EF%B8%8F-b632680b21b1 Medium] |- | 2019-08-15 || Echo VR v24.0 || * Comfort & Safety || [https://medium.com/echo-games-blog/echo-vr-comfort-safety-patch-7f6ee864d205 Medium] |- | 2019-10-03 || Echo VR v25.0 || * New Player Experience Patch || [https://medium.com/echo-games-blog/echo-vr-new-player-experience-patch-408031093fbc Medium] |- | 2019-11-14 || ?? || * Fixed long-arm exploit * VO bug fixes * Added a “Mercy” rule to Arena private match options. * Private Arena match settings will now default to VRML settings. * Echo Combat’s Anniversary Event will be live from November 15th- November 22nd. Play a public Echo Arena or Echo Combat match during this time to receive an exclusive anniversary decal and emote. Echo Units that play a public match of Echo Combat will receive an additional, exclusive decal. || [https://discordapp.com/channels/326412222119149578/327932288245432341/644665705794371597 Discord] |} === 2020 === {| class="wikitable sortable" ! Date !! Version !! Patch Summary !! URL |- | 2020-03-05 || Echo VR v26.0 || * Stabilization Patch * Nameplate Badges * CPU/GPU and network optimizations * Lobby maps updated * New AI Teammate Difficulties || [https://medium.com/echo-games-blog/echo-combat-balance-changes-march-18th-2020-3d3083941b70 Medium] |- | 2020-03-18 || ?? || * Echo Combat Balance Changes * Projectile * Explosion Damage || [https://medium.com/echo-games-blog/echo-combat-balance-changes-march-18th-2020-3d3083941b70 Medium] |- | 2020-05-05 || ?? || * Echo Arena Quest beta || [https://medium.com/echo-games-blog/open-beta-for-echo-vr-on-quest-is-live-774c750f01c9 Medium] |- | 2020-05-12 || ?? || * Quest/Rift Crossplay Enabled * 4v4 Public Echo Arena Matches * Max Party and Lobby size adjusted || [https://medium.com/echo-games-blog/crossplay-is-now-available-in-our-open-beta-for-echo-vr-on-quest-9d2b0fa7888e Medium] |- | 2020-08-27 || Echo VR v28 || * Echo VR Quest Launch! * Social Lobbies * Mute Enemy Team * Other Social Features || [https://medium.com/echo-games-blog/echo-vr-quest-launch-c67f506066cc Medium] |- | 2020-09-21 || Echo VR v28.3 || * "Team Chat" option for Private Echo Arena matches * Pause for Private Echo Arena matches || [https://discordapp.com/channels/326412222119149578/326413705598468097/757655468981092462 Discord] |- | 2020-09-30 || ?? || * General bug fixes * "fixed an issue that would sometimes lead to a crash or the player becoming stuck in a suspended state/black screen on Quest" || [https://discordapp.com/channels/326412222119149578/326413705598468097/760917005309050911 Discord] |- | 2020-10-16 || ?? || * Fix for backend metrics (Most likely this is to track users using 90Hz mode on Quest 2, as the original message said "Add support for the 90Hz experimental feature.") || [https://discordapp.com/channels/326412222119149578/326413705598468097/760917005309050911 Discord] |- | 2020-12-09 || v28.5.492430.0 || * v23 brings a tighter dead zone. * v23 brings official 90 hertz. * Echo VR has a software release distance that is now tunable. * Echo VR has a grip deadzone that is tunable. * Less stale frames (e.g. less frame hiccups) which will help with more consistent shots and less overthrows. * Overlapped rendering allows input to photon latency to go down from 44ms -> 30 ms. * Input is sampled right before throwing to get the most up to date sensor reading - this can shave up to 6 ms off your throw for a tighter release window. * Input from the last sensor reading is predicted out to the current time for a more consistent and stable throw. Before depending on when you got the sensor reading it could be 4 ms in the past or 1 ms in the past now it's always predicted to current time. * Disc Curve has been added as an option on the Private Match Podium. * The moderated lobby pop-up dialogue only needs to be accepted once per play session and not every time you enter a community moderated Social Lobby. * The Follow Cam now follows the player more smoothly instead of following the disc. * VOIP quality has been improved when a player is experiencing degraded network conditions. || [https://discord.com/channels/326412222119149578/326413705598468097/786299533520666685 Discord] |} === 2021 === {| class="wikitable sortable" ! Date !! Version !! Patch Summary !! URL |- | 2021-03-09 || Echo VR v29.0.511613.0 || Season 1 of the Echo Pass in Echo VR is now live! Log in today to start unlocking your rewards and outfitting your Echo Unit with our new customization options. What is Echo Pass? Echo Pass features a brand new reward track available to all players to unlock rewards throughout the season, with the option to convert to Premium and unlock additional rewards. The Echo Pass patch also includes the following updates: * Staging Area * New Community Values Intro * Depreciation of Win7 Support * And more! || [https://medium.com/echo-games-blog/echo-pass-season-1-is-now-live-b07a47ee23 Medium] |- | 2021-03-18 || Echo VR v29.1.513333.0 || GENERAL * Fixed an audio issue for cycling through loading screen tips. * Fixed an issue where the purchase confirmation window would not update when purchasing additional Echo Pass tiers. * Fixed an issue where players were unable to invite non-friended accounts to their party via the Arm Computer Social Tab. ARENA * Fixed an issue where disc can get stuck on the corner of ramps. * Fixed an issue where player opponent nametags would sometimes be visible through level geometry. * Fixed an issue where player emblems on the scoreboard would persist when switching teams in a private match. || [https://medium.com/echo-games-blog/echo-vr-hotfix-march-18-2021-ebe913b8c0c5 Medium] |- | 2021-03-25 || Echo VR v29.2 || * Experimental throwing feature added. * Players are no longer forced to grab a booster their head is touching. * Updated the Arm Computer to have the appropriate tag when “none” is selected. * Fix for members of a party being quiet in the Staging Area. * Fix for Combat name tags appearing after being eliminated. * Fix for audio listener becoming detached when switching to Follow Cam. * Fix for an issue when players would not grab geo in AI matches. * Smoothed ramp collision so the disc is less like to get stuck. || [https://medium.com/echo-games-blog/echo-vr-hotfix-march-25-2021-942f172f9399 Medium] |- | 2021-04-01 || Echo VR v29.3.517048.0 || * Fixed an issue where boosters were still able to be shot while in Phase Shift. * Made various fixes and improvements to the post-match Arm Computer. * Added wrist throw angle offset to the gameplay settings. * Moved throwing settings to be together. * API access for last throw data. * API access for grab data (geo, none, disc, player ID). || [https://medium.com/echo-games-blog/echo-vr-hotfix-april-1-2021-45cefa4ca3ca Medium] |- | 2021-04-08 || Echo VR v29.4.518992.0 || * Fix for AI not grabbing the launch tube launchers. * Fix for third party spatializers causing audio issues in app. * Disabled mute icons in Spectator View. || [https://medium.com/echo-games-blog/echo-vr-hotfix-april-8-2021-ea780d9ece01 Medium] |- | 2021-04-29 || Echo VR v29.6.524239.0 || * Blue and Orange Team Tints tabs * Setting to change nametag display in matches * Tints affect chassis, boosters, and bracers more * Team Outlines and Shaders have been removed || [https://medium.com/echo-games-blog/echo-vr-hotfix-april-8-2021-ea780d9ece01 Medium] |- | 2021-05-05 || Echo VR v29.7.526092.0 || * 2D spectators will now always see simplified nametags. * Players can choose which 3D nametags to see via the “In-Match Tag Display” setting in the Menu. * Fix for emissive on the mirror body in the Customization UI. * Fix for the emblem disappearing when selecting 'none' for tags. * Particle optimizations for Echo Combat. || [https://medium.com/echo-games-blog/echo-vr-hotfix-may-5-2021-d1cc455f5bf0 Medium] |- | 2021-06-03 || Echo VR v30.0 || * Fix for standard chassis not applying correctly to all Echo Units. * Fixed the order of the spectator cam hotkeys. * Fix for the weapons detaching when moving in-and-out of combat areas. * General preparations for Echo Pass Season 2 (hype!). || [https://medium.com/echo-games-blog/echo-vr-patch-notes-june-3-2021-f104cbc36082 Medium] |- | 2021-06-16 || Echo VR v30.1.536113.0 || * Fixed an issue causing the VRML S3 tags to be blurry on Rift/PC. * Fixed an issue causing Orange/Blue tints to persist on the Customization Dummy when switching back to the Social tab (or other tabs). || [https://medium.com/echo-games-blog/echo-vr-patch-notes-june-16-2021-1eeca7482adb Medium] |- | 2021-07-08 || Echo VR v30.2.542020.0 || * Removed Self-Goaling in public matches * Experimental VOIP Max Loudness Settings * Goalie Ping Advantage option in private matches * Bug Fixes || [https://medium.com/echo-games-blog/echo-vr-patch-notes-july-8-2021-389c8d81d7cf Medium] |}
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