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Echo Arena Skills Map
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== '''3 Brawl''' == === OBJECTIVE: Hold your own === === STUN === Probably the most engaging part of Echo Arena is the stun mechanic. It is pretty fun and satisfying to land a good stun. Key moments when to use stunning: * When racing with an enemy to collect a '''loose disc''', consider stunning them just before they pick it up. * When '''defending''', a well timed stun will temporarily neutralise any offensive threat from that player. * When '''attacking''', a well timed stun can remove a defender from the equation, opening you up as a pass option. Can also be applied to stunning out enemy goalies! * On a possession '''turnover''', a stun can be used strategically to stop the enemy regrabbing together (will cover regrabs in depth in a later lesson. === SHIELD === Do not overlook this mechanic, especially when new to the game! Just using your shield will neutralise your average stun hungry newbie. Just be aware that: 1) The shield wears out after a few seconds so can’t be held forever. 2) There is a cooldown period of a couple seconds before your shield can be used again. '''When to shield''': * When racing with an enemy to collect a loose disc, be aware that the enemy may try to stun you, so pop your shield as you get close to the disc. * When defending, try to bait an enemy to stun you, perhaps by facing away, then time your shield as they approach. * When attacking and have a defender hard marking you close to the goal. * '''TIP''' - Ears open! Learn to hear other players' boosters as they sneak up on you and time your shield in response! === GRAPPLE === In this scenario you are in close quarters with an enemy but they have their shield up which is preventing your stun. You also can’t shield because you ran out or released it too early. Introducing the often overlooked third option: physically grabbing the enemy player’s avatar. * '''Hold & Juke''' - Also referred to as leeching and will be covered in more detail later. Essentially, anchor yourself to the enemy while you wait for their shield to run out. * '''Push Away''' - Quickly remove yourself from the altercation by slapping the player away, pushing you to a safe distance out of stunning range. * '''Counter Play''' - If an enemy player grabs you, then simply grab them back. Doing so will cancel out their grab and leave you both floating in free space. You will still need to act afterwards, but this simple move can throw an enemy off their flow, when they will likely throw up their shield in panic. Try it! To summarise: '''Shield > Stun''' '''Stun > Grapple''' '''Grapple > Shield''' Experiment with each, and learn to read other players' habits & bluffs. === DRILLS === '''Solo - Brawler Award''' - Enter a Pub solo, with the goal of scoring the highest number of stuns. Random players are your guinea pigs. Feel free to mute all! And don’t feel bad for being stun heavy, especially if this feels out of character. This is just an exercise to build your competency in stun altercations. '''Duo - Free Float Brawl''' - In a private arena with a partner, free float toward each other, with intention of leaving the other player stunned. Intention is to learn your reach range and the timings and movement involved. '''Duo - Geo Tag''' - In a private area with a partner, Pick a geo block and anchor to it. Player one attempts to stun player two. Player two resist / counter / avoid the best you can. Repeat going back and forth when someone is stunned. Only restriction: Do not leave your geo block you picked! My favourite geo choice for this drill is Pacman or Bowtie.
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