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Echo Arena Skills Map
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== '''1 Move''' == === OBJECTIVE - Effectively move your avatar === EchoVR is played in a zero gravity, virtual environment. This means some real laws of physics do not necessarily apply here. Don’t get me wrong, most physical sporting concepts will translate directly i.e distance, range, control and momentum. But generally speaking, It is best to first approach this game with a child-like mind of how to move in this new world. === FLOAT === Your absolute foundation for movement in the arena. As a new player, you will find yourself floating around in the zero gravity environments at all times. It is vital to get comfortable moving in this way. * '''Hand Boosters''' - Point your hands in the direction of travel and hold A & X buttons. Use these as an axillary tool for course correction. Do not rely on these for momentum due to the low speed. * '''Back Booster''' - This is how you build momentum. Face your head in the direction of travel and press the joystick inwards on your left controller. As you play with this, get a good feel for the cool down timer (time it takes to recharge). * '''Brake''' - Sometimes you will need to quickly kill your momentum. Press the joystick inwards on your right controller. * '''Physical Playspace''' - Assuming you have a decent sized playspace, feel free to take a step forward or to the side for that extra foot of reach. This applies to jumping up or crouching down. Note - moving too far horizontally can be considered an exploit in competitive play, so don’t abuse this advantage if you have a 5x5 metre playspace. * '''Physical Turning''' - Physically turn your body in your playspace. Pivot on your feet where you stand, or take a step forward with one foot and move your other foot back to rotate your body. * '''Joystick Turning''' - By default you will have ‘Yaw’ turning on with snap-turn enabled. I highly recommend opening your settings menu (hold home button on left controller for 2 seconds to find it) and finding the option to change snap turn to ‘smooth rotation’ and changing the sensitivity to 10. Note - If this makes you feel queasy then change back to snap turn, although your VR tolerance will improve over time, just be patient with yourself. In the settings you will also see options for ‘Pitch’ and ‘Roll’. I Strongly advise to keep these off for at least your 1st few months of playing. === ANCHOR === ‘In EchoVR, if you grab any object, you can freely move yourself, regardless of any predetermined momentum’. If that last line doesn’t make sense then please read 3 more times. This breakaway from real life laws of motion is what I need you to focus on as you grab surfaces in the arena. Any momentum whatsoever is instantly ended as soon as you grab something. In the arena this means a player ‘anchored’ to a surface can move in any direction they wish, instantly, with a flick of their arm. A floating player, however, must build momentum with their boosters. Therefore, minimise the amount of time floating. Achieve this by doing the following: * '''Sticky Hands''' - Hold down your grips (middle fingers) and imagine your hands are magnets and every surface is made of iron. You do not need to time your grab on a surface, only your release. This is also commonly referred to as ‘Autograb’. * '''Slap''' - Building on the prior point, as your hand (with the grip button held) collides with a surface, try to time your grip release to be almost instantaneous to the moment you touch the surface. This will maximise how quickly you can change your momentum in game. * '''Juke''' - You are significantly more manoeuvrable when anchored to a surface. Use this to your advantage, especially when in disc possession. * '''Tip''' - Take larger ‘steps’ as you crawl along surfaces. Drift, if you will, from one anchor point to another, as this will move you faster than crawling along the surface in small steps. Your priority for getting around the arena should be slapping off from surfaces to quickly build momentum. Then use your boosters for fine adjustments as you float. This should be your bread and butter when it comes to movement === DRILLS === * '''Solo''' - In a private arena (or the training arena in the social lobby), get out your personal disc (orange slider on your forearm) and hold it in your strong hand. Now ‘walk’ around block surfaces, grabbing with your non- throwing hand. Get used to moving like this. To avoid getting bored, pick a block on the other side of the arena and plan a travel path towards it, slapping off other surfaces as you go. * '''Team''' - With at least two players in the arena, throw the disc randomly. Now all players race to catch the disc first. Whoever catches it gets to clear it away again. Rule out stunning and grabbing other players so you’re more focused on movement.
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