Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Echopedia
Search
Editing
Echo Arena Skills Map
(section)
From Echopedia
Namespaces
Page
Discussion
More
More
Page actions
Read
Edit
History
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== '''4 Regrab''' == === OBJECTIVE: Break the speed limit === What is a regrab? Very early on, EchoVR players discovered they could accumulate speed in the arena when pushing off from other moving players. Over time, this technique evolved into a team strategy for rapid movement called “Regrabbing”. In simple terms: Find a teammate, grab them and pull through. === TECHNIQUES === Here are some technical aspects to be aware of: # '''Autograb -''' Just as you do with catching the disc, keep your grip button held down, so you automatically grab your partner when your body collides with their chassis. # '''Grab Front of Chest -''' Assuming you’re flying towards your partner head on, & you are the one in front, grab the front of the chest of your partner # '''Swing Around -''' While anchored to your partner, Rotate yourself so you are aligned behind. (I strongly advise to turn on smooth ‘Yaw’ turning, on max speed. This will drastically speed up how fast you can turn 180 in a match.) # '''Pull Through -''' Pull yourself forward in a straight line by moving your grab hand toward your chest and let go of the grip. Your focus should be on aiming your avatar chest to pass forward through your partner's hand (which should be held out in front of their own chest). === ‘RIGHT-OF-WAY’ === The biggest issue you will quickly discover with regrabbing is the confusion of “Who grabs who?” A helpful way of thinking about this is to imagine that one play is ‘hitching a ride’ off another player. The three images above on this page help illustrate the movement. # Player One is behind, flying in the direction of travel. # Player Two is in front. They must turn around 180 to see player one who is behind. # Player Two puts out their ‘hitch a ride’ hand, to signal that they need a lift. That same hand grabs Player One’s avatar in the chest to initiate the regrab. # In this scenario, Player One does not grab Player Two. They must wait until Player Two has grabbed them & swung around, before they squeeze their grip for autograb. === OTHER TIPS === This isn’t easy to grasp overnight, especially if you are very new to Echo. Here are some guiding principles to speed up the learning process: * '''Lead''' - Like driving on the road in real life, avoid any confusion or hesitation by taking the lead in the arena by clearly signalling what the other driver should do. Clearly signal with your hand and movement, as well as your voice! * '''Empathise''' - Regrabbing is a duet. Open your mind to what your partner is thinking and make it easy for them * '''Adjust''' - If your regrab direction is drifting offline from your target destination, you can make small adjustments with your pull direction, as well as with your hand boosters. This should naturally come with practice, as it is a great way to recover mid flight from a dodgy pull through. === DRILLS === * '''Solo''' '''- Tunnel Cubes -''' Go to a private arena and go to either tunnel at the sides of the arena. There you will find rows of grabbable cubes. One by one, pull yourself along a line of cubes. When you reach the end of the row, use your joystick yaw rotation to turn around 180 degrees. This pull through can also be rehearsed on the locker room avatars, seen when you 1st enter the arena. Try practising your 180 rotation and pull through on these idle avatars. * '''Team - Regrab Paths''' '''-''' With a Partner, go into a private arena and regrab together from Blue Nest to Orange Nest and back repeatedly. This long straight travel path will give you a chance to find each other's rhythm and get a feel for how accurately you are pulling. ** Variation 1 - To avoid getting it getting repetitive, test how high a speed you can reach together with higher frequency of pulls. Another altercation is to ** Variation 2 - deliberately split as you reach Nest. Player One stops at nest and Player Two continues through to the backboard. This then adds the element of rejoining each other, which will test your right-of-way coordination in a natural way. ** Variation 3 - Zigzag path travelling from orange shoulder to orange far side Popcorn, to far side blue popcorn, to far side blue shoulder. Then repeat the same path back and forth. === EXTRA NOTE === In your learning journey you will inevitably find yourself frustrated at another learner's regrab ability. When this inevitably happens, please remember: It takes two to tango. However, saying that, one very good regrabber should be able to compensate for their technique and carry someone else. So… very rarely is there nothing you could have done to regrab better with someone. Stay patient, and try to learn your training partners' regrab cadence. Everyone regrabs differently.
Summary:
Please note that all contributions to Echopedia may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Echopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Wiki tools
Wiki tools
Page tools
Page tools
User page tools
More
What links here
Related changes
Page information
Page logs