Echo VR Glossary: Difference between revisions
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'''Stun Boosting''' | '''Stun Boosting''' | ||
Stunning an opponent by punching them in the opposite direction you want to go. If both are still then you will gain 1.1 speed in that direction. A higher level of stun boosting is boosting off of an opponent's head and tapping the trigger as you let go to gain an additional 1.1 to 1.9 m/s on top of your 4 m/s boost. | Stunning an opponent by punching them in the opposite direction you want to go. If both are still then you will gain 1.1 speed in that direction. A higher level of stun boosting is boosting off of an opponent's head and tapping the trigger as you let go to gain an additional 1.1 to 1.9 m/s on top of your 4 m/s boost. | ||
==== Throwing/shooting ==== | ==== Throwing/shooting ==== | ||
'''Boop Shot''' | '''Boop Shot''' | ||
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The [https://www.youtube.com/watch?v=OxEp4aLXsus&ab_channel=Clex Kungg shot] is a trick shot named after the player kungg, a player on team jokr, later named Ignite, the multi-championship winning team. This trick shot done by starting in between ghost or pac on your side of the arena and throwing to the wall on the opposite side, used as a way of scoring when everyone is on your side. | The [https://www.youtube.com/watch?v=OxEp4aLXsus&ab_channel=Clex Kungg shot] is a trick shot named after the player kungg, a player on team jokr, later named Ignite, the multi-championship winning team. This trick shot done by starting in between ghost or pac on your side of the arena and throwing to the wall on the opposite side, used as a way of scoring when everyone is on your side. | ||
'''Whirly Twirly''' | '''Whirly Twirly''' | ||
The act of using pitch and/or roll in conjunction with a shot in order to obfuscate the angle of release, making it more difficult for a goalie or defenseman to track. | The act of using pitch and/or roll in conjunction with a shot in order to obfuscate the angle of release, making it more difficult for a goalie or defenseman to track. | ||
==== Extra ==== | ==== Extra ==== | ||
'''Trennis''' | '''Trennis''' |
Revision as of 12:32, 22 September 2022
This page was restored incompletely from a backup. It may look pretty broken. Fix it please!
Echo Arena
Boost/Boosting
Stacks/Stacking
Stacking, also known as boosting, chaining, and regrabbing, is a form of movement to go much faster than you usually can. It is done by getting two or more players and having them pull off of each other to gain momentum from each other.
PE Joust
A method of boosting from the tunnels by starting further back than the ring, then starting to regrab before the tunnel doors open, allowing you to generate more speed than using the launch ring.
Stun Boosting
Stunning an opponent by punching them in the opposite direction you want to go. If both are still then you will gain 1.1 speed in that direction. A higher level of stun boosting is boosting off of an opponent's head and tapping the trigger as you let go to gain an additional 1.1 to 1.9 m/s on top of your 4 m/s boost.
Throwing/shooting
Boop Shot
The Boop shot is a trick shot named after the player Boop90, a top echo vr player. This trick shot done by first starting in one of the tunnels then throwing the disk so it bounces over cloud and into the goal, used to get around floating players or players on nugget.
Kungg Shot
The Kungg shot is a trick shot named after the player kungg, a player on team jokr, later named Ignite, the multi-championship winning team. This trick shot done by starting in between ghost or pac on your side of the arena and throwing to the wall on the opposite side, used as a way of scoring when everyone is on your side.
Whirly Twirly
The act of using pitch and/or roll in conjunction with a shot in order to obfuscate the angle of release, making it more difficult for a goalie or defenseman to track.
Extra
Trennis A game played where the trench geometry/location would be used as a court, players would take turns back-and-fourth slapping the disc. The goal of the game is to slap the disc and have the disc fly out on the opponents side/go past the opponents.
Old/Patched-out
Parachuting
A technique used where grabbing onto your back accessory, reduces your player speed to 0.0 m/s. This was able to be preformed in the days prior to the first Echo Pass release. This was patched out after it became prevalent in public matches.
PTS/Public Testing Server
On January 22nd, 2021, Ready At Dawn posted an application for players to test the first versions of the Echo Pass. This was going to be hosted on different servers of Echo VR for testers, separate from normal Echo VR. Hence the name, Public Testing Servers, or PTS for short. The Public Testing Servers went live on January 25th, and Ready At Dawn would continue to run the servers and continue to add applicants from time to time. The servers would close on February 18th, 2021, for the official release of season 1 of the Echo Pass. Prior to the launch of the Echo Pass, the Echo VR community soon saw the new tints were ineffective and the new Echo Chassis colors can be easily mistaken for another team color. Another PTS application would be opened on April 2nd, 2021, and the PTS servers would be re-opened for another test on April 8th, 2021. The PTS servers would continue to run until April 12th, 2021. Then on September 12, 2022, Ready At Dawn once again started a PTS, this was the Goalie Validation PTS and was to test a new way of goal validation process to keep better track of goalie saves and goal scoring (more information), It was in effect until September 23, 2022.
Echo Combat
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