Ignite Stats Graphs

From Echopedia

These graphs are a result of the data collections of Ignite. Unless otherwise specified, data from these graphs was collected from the www.ignitevr.gg spectator that joins the highest level public match at any point in time. The stream for this spectator can be found here: https://www.twitch.tv/ignite_vr

Joust Times[edit | edit source]

The majority of joust times in public matches fall between 2 and 3 seconds. Joust times under 2 seconds in public matches are relatively rare and represent 8% of jousts under 5 seconds.

Joust Time over Time[edit | edit source]

This is a violin plot that shows the distribution of joust times in public matches on a monthly basis. It is clearly visible that joust times have decreased over time. The only month where the median time (the center dashed line) did not decrease is January - most likely as a result of the decreased average skill level as the massive influx of players after Christmas rose the ranks and started showing up in the spectator.

Point Difference[edit | edit source]

This shows the distribution of games with each possible final point difference. Most games end in a 2 point difference. There is a secondary peak at a 12 point difference due to mercy rule endings. Part of this peak can be attributed to mercy rule games accounting for a much wider range of skill differences than all other point differences. For example, it is pretty rare to find a matchup that has the precise skill difference to result in a 10 point score difference, but it is more likely to have a matchup that has any skill difference to result in a mercy. The larger contributing factor these days is most likely the high probability that the players on the losing team will just quit and make the game a blowout instead of a normal 8-point game.

Monthly Quit Rate[edit | edit source]

This graph shows the dramatic rise in player quits per public match over the last months. Since the www.ignitevr.gg spectator often joins matches after they have already started, these counts are actually lower than the real value, since it may not count when players leave earlier in the match - before the spectator has joined.